Then you take all the wool you produced and sell it in some other city. We need more tools for managing workshops, caravans and affecting market for sure, but some people here just want to make any workshop anywhere and expect it to be profitable. Edit: Btw in this playthgough where I had monopoly on oil, oil prices in some places were 300+.
Definitely a NO. Never buy two of the same workshops in one city. I built two wood workshops in a town where there was constantly ~300 of cheap wood (like 13g per piece). After the first one was built the average amount of wood in the town dropped to 200, and the average price got up to 20g.
In the trade menu, mouse over the hammer on the left window above the item list. This lists the workshops in town and the local town production. Pick workshops based on this and what is most prevalent in the town's inventory. Workshops stop producing when they run out of input goods.
7 workshops here 3-4k a day. I noticed income from workshops increases with prosperity of town! (and I only bought workshops from towns I own) Oh, and these workshops only provide goods like equipment, velvet etc. No food workshops. (havent tried actually). I can imagine with the millions of grain available each town a brewery might work super
They balanced it so businesses make a reasonable amount of money. I get around 200 - 400 denars per day for each brewery I build. That's really not reasonable, for 14k~ that's nearly 70 days at least for a return. By then you will probably have a castle or town. Workshops aren't meant to be able to sustain your 100 man elite army.
yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road. i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again.
The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. During times of peace parties can be expensive to maintain, but during times of war they are good money makers.
In Mount & Blade 2: Bannerlord, there are two types of passive income: workshops and caravans. Both types of businesses are available to any player at any time in the game. They are costly, especially at the beginning of the game, so it’s worth thinking twice before investing the first 15-20 thousand dinars in your business.
Workshops may start being more or less handy on higher levels, when you get several fiefs and have money to spend, so you can invest in workshops to cover just the fiefs' maintenance costs. Bottom line - right now, there are better ways to earn money than investing in workshops, especially in early game, when you need money fast and have no
workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town.
CYf5.